Add: Word to Motion supports all Blend Shape clips assigned to character, including non-VRM standard blendshapes.
Add: MIDI controller support for word to motion, and basic motion.
Change: When face tracking is running, forward and backward motion is disabled by default. You can turn on it on setting window Motion tab, Face menu.
Change: Device free layout now shows move / rotate / scale gizmo only for the visible devices.
Change: This updates has some internal performance improvements.
Add: Gamepad model
Add: Device layout edit mode
Change: Typing motion and touch pad motion
Change: OK/Cancel Dialog is changed to Material Design based style
Fix: Performance issue fix in v0.9.4
Fix: URL link not working issue
Add: Camera quick save / load
Fix: Keyboard invisible from downward issue
Add: Interactive blink generation with head / eye look-at / viseme, when NOT using image based blink.
Change: “Auto blink during face tracking” is on by default, which is in setting window Motion tab.
Change: Head motion becomes slower. This change prevents unstable head motion.
Change: Application framework is still .NET Core 3.0, but distribute as NOT-single binary. This change means the application style becomes more conservative than v0.9.3.
Add: Wind effect. On/Off at Streaming panel, and detail setting is in setting window Effects tab
Add: Option to disable face tracking right-left reverse (Setting window, Motion>Face)
Add: MOD loading function
Change: Improve neck motion to be natural when Eye Look Target is Mouse or User
Change: In the setting window, change the tab name Light to Effects
Change: Config application framework changed to .NET Core 3.0. From this version distributed app only contains large VMagicMirrorConfig.exe in the config app folder. Also first startup of the software takes time a bit.
Add: Support to launch word to motion item from number key of keyboard
Change: Improve motion during using gamepad
Fix: Improve behavior to avoid strange motion of head and right hand just after started
Remove: Gamepad visible / invisible selection (because v0.9.0 or later version does not show it)
Add: “Word to Motion” feature support gamepad input
Add: Add “Good” motion to “Wort to Motion” built-in motions
Change: In presentation mode, all keyboard typing is treated as left hand motion
Change: In presentation mode, automatic adjust for arm stretch factor
Change: Improve motion to relax wrists twist
Change: Fix internal behavior to reduce risk of treated as malware from security software
Add: “Word to Motion” feature to move the character by typing
Add: Simply standing mode, without typing and mouse reaction
Change: Motion for the gamepad, so that it looks like the character grips a normal gamepad.
Change: Eye motion (introduce eye jitter)
Change: Internal source code updates.
Fix: Fix bug that, in some Europe Windows OS, the character does not appear after load.
Fix: Fix bug of unnatural eye motion, when the character does not have blink BlendShape.
Add: Typing Effect
Add: Auto blink when tracking face
Change: Head motion to be 3DoF when tracking face
Add: Pointer emphasize during presentation mode.
Add: Whole character transparency in Window setting.
Fix: Fix to enable loading specific VRM models those were unavailable in v0.8.4 and v0.8.5.
Add: UI icons
Fix: Avoid to show two or more setting windows
Change: Improve to reduce CPU usage
Change: Improve shadow looking
Change: Increase the scale of waiting motion with faster motion
Fix: Shadow was strange with trasparent colored texture until v0.8.3.
Change: Default light and shadow settings.
Change (Internal): Update UniVRM version from v0.51.0 to v0.53.0.
Add: UI to adjust light and shadow direction (“light” tab in setting window)
Change: decrease FOV of camera from 60deg to 40deg
Change: free camera mode changes its rotational motion to track character.
Change: disable dragging when you click transparent area, during transparent window mode
Fix: Stabilize the appearance of VRM load UI.
New: “Open Manual URL” link at the right top side on control panel Home tab.
Changed: Internal optimization for the higher FPS during face tracking.
Changelog is now in English!!
Issue fix: in v0.8.1 character position sometimes gets incorrect. v0.8.2 fix this issue.
Issue fix: some key typing like “g” and “h” makes hands collision until v0.8.1, and v0.8.2 fixes this issue partially.
New feature : Camer FOV (field of view) adjust UI on setting window > “Layout” > “Camera”
Changed : Internal improvement for the lighter of face tracking
Changed : During the face tracking, close eye totally when almost closed
Changed : Improve presentation mode motion so that right index finger and mouse pointer get closed
Changed : Hide mouse pad always (as it looks not so good by overriding keyboard area..)
“Adjust size by VRM” feature
Allow resize character window, and remove resolution selection dialog
Eyebrow motion parameter UI
For VRoid Studio based model and Alicia Solid, automate setup
Automatic startup when Windows has started
Load previous version setting (* works for v0.8.0 or later)
Fix issue after lip sync is disabled, mouth remains open
New manual (this is what you see now!)
Refresh whole GUI layout
Eyebrow motion for VRoidStudio 0.6.3 or newer VRoidStudio output model
Fix issue that v0.1.6 bends wrist angle too much
Free camera mode
Prensentation mode to point mouse position by right hand
Close character’s elbow to the body feature
Selectable microphone input for lip sync
When closing character window, control panel also closes
Fix issue some character cannot move her/his finger and lip sync does not work
Controller input support
UI translation for JP/EN
Add function to memorize character window position
Fix issue some character has strange wrist and elbow bending angle
Fix issue the PrintScreen key is incorrect
UI to adjust hand - keyboard distance
Adjust window positions to avoid control panel is hidden